Tuesday 11 February 2014

The different types of labyrinths and which I feel will suit my game more

After reading some of the book 'The Idea of the Labyrinth from Classical Antiquity through the Middle Ages' by Penelope Reed Doob, I learned about Unicursal and Multicursal mazes.
Unicursal refers to the maze that has one winding paths that will inevitably lead to the centre; It originates from the Cretan Labyrinth, one of the earliest known version of a maze/labyrinth. Its story forms from the maze that held the minotaur, there was no need for a multicursal maze because there was never an intention of letting those who entered back out, only if they defeated the minotaur in the centre would they be able to make their way back out.
Like this maze for example, it has many curving lines and it looks most likely to consist of multiple paths but it is all one path winding and leading to the centre.

Whereas multicursal consists of numerous dead ends and paths that lead back out of the maze, only one or two paths at most will actually lead to the centre of the maze.

This maze has many visible dead ends and paths that lead nowhere, this makes it multicursal because there are multiple ways to travel through the maze and most will consist of doubling back.
 
If we look throughout history and myth of labyrinths, a multicursal was foten designed to confuse and have the person lose themselves within it, whereas a unicursal would definitely lead you to the centre eventually, losing the sense of puzzle or challenge, it was often whatever was in the centre that would create the challenge.
I feel that both these types could serve some purpose in my game. I feel the use of unicursal mazes as a tutorial level, slowly introducing multicursal in preperation for the final labyrinth which would contain (hopefully) and intricate level of multicursal paths and dead ends each dead end containing a puzzle or set back of some sort.
 

My Labyrinth Moodboard

http://www.pinterest.com/cathleenguiney/labyrinth-images/

Here is a like to a Pin Board I made for all things 'Labyrinth' related including the movie. I will be updating this alot so there will be new images added.
I have tried to comment on most of these explaining why I like them, but for alot of them the fact that they are an interesting concept of a labyrinth is reason enough for me to add them.

Monday 10 February 2014

After christmas updates and Dissertation Handed In!

Due to the dissertation hand in being in the first week of febuary, my schedule I had originally planned was not realistic, and I ended working alot more on my dissertation over christmas right through until Febuary handin.
Now that the hand in is passed, I am going to update my blog weekly, and at the end of each week I will put a post up explaing what I have done, what I will continue to work on and/or what I plan to do for the next week.
Over christmas my game idea and game mechanics ideas have been changing. I am experimenting with the idea of a labyrinth in my game that the queen is trapped and her daughter with the help of a dragon has to endure a twisting maze and puzzles.

Due to this big change, I have been doing more research on labyrinths and their origins for inspiration on how to create my own maze and how it will pan out.
For this week my plans are :
To continue my research, updating my blog with any interesting nformation/imagery I find.

Try to create different mazes in Maya to put into unity for some grayboxing to see what problems will be encountered.

To follow a tutorial on making celtic knots reccommended to me from my Tutor, Steve Brown.